Settings
Last updated
Last updated
There are many settings that can be saved and used in new Blender scenes. Most of the options need to be set before creating a storyboard. From Blender's Edit menu, select "Preferences..." and pick the Add-ons button at the left. The search box can be used to isolate the settings for the Storyboard add-on. See other tips in the Tips section below.
This setting when activated will show parts of the interface that will be coming in a future version of the add-on. The features will not be available until they are linked to actual code. The new parts of the interface may or may not be enabled. In the image below, Camera Names is a future feature that is not activated while the Expand buttons is active. Other parts of the add-on will become visible as well.
When this feature is active, the base names of cameras can be set here. This must be set before creating a storyboard.
There are two options for creating the working layout of the storyboard panels in a scene. The Grid option allows for columns and rows. The Horizontal Strip option will change the Columns and Rows options to a single option of Storyboard Panels. It is possible to make a vertical layout of storyboard panels by creating only one panel at first. Each new panel can then be created anywhere after that by using the Manual Placement function located in the Panel Addition section of the Storyboard add-on. The Manual Placement will create a new panel anywhere the 3D cursor is located. NOTE: be sure to move the time cursor if using the Manual Placement function.
The Quick Start Creation option will skip opening the pop-up window after selecting Create Storyboard.
The Expand Buttons option is a feature to scale up the height of buttons for high resolution work spaces. It allows some commonly used buttons to be larger than normal and easier to quickly select them.
There are six slots available for predefined layer names that will get created when using the Add Basic GPencil function. If no layer name is selected, the active layer name will be "GP_Layer". Select the activation box at the left to be able to enter a name in the text box at the right.
There are seven predefined materials and four custom material settings available when using the Add Basic GPencil function. The predefined materials are Black, White, and Greys. The Black and White options are pure black and white stroke materials. The Greys option creates five separate materials in five shades of grey strokes. The fill option is turned off for all of the predefined materials. The custom materials
These tips can speed up your workflow by knowing how the add-on works.
Any new installation of the add-on will overwrite many of the settings with default values.
Most settings need to be set before working on a scene.
A layer name or a material need to be active before adding/changing the name or color.
Create a Blender file with your favorite colors drawn in the scene. When choosing a new color for the materials section, you can use the eye dropper tool to pick the color again from the screen (see image below). An alternate method is to hover the mouse pointer over the color in the materials section and press Ctrl + C and then hover over the material color swatch and press Ctrl + V.