Input

Group Image Import

Images can be loaded onto each of the visible panels. Hidden panels are skipped to allow a little more control over which panel gets an image. If there are more images than panels, then new panels will be created.

To use: created a storyboard first. In the Input section of the interface, select the folder icon to pick a folder of images, and then click the Load Images to Panels button. Image formats supported are bmp, jpg, jpeg, png, tif, exr.

A window will pop up letting you select the shader type of Emission or Principled BSDF (both materials are created but only one is connected). If you pick a folder that has more images than there are panels in the scene, new panels will be created. When loading images onto panels, only visible panels will get an image. If the shot 2 board is not visible in the Outliner, then the second image will be placed on the next board that is visible. Folders with mixed file types can be loaded, but the files are loaded in the order of file types listed above.

Current limitations are aspect ratios of 16:9 because that is the current size of the panel. A panel could be scaled by hand to correct the aspect ratio. A future code version will load correct aspect ratios.

Both shaders are created, but only one type is connected. This allows for easy swapping types later if needed. To change types, drag the green dot output to the Surface input of the Material Output node.

Single Image Import

(Coming in a future version)

Last updated